Wii has been wreaking some serious Havok lately, with two different reports lately of Nintendo Wii games taking advantage of the middleware's physics engine.
"Havok has become synonymous with state-of-the-art physics in games in recent years," Nintendo said back at E3 last year when the latest partnership was announced. "With this announcement, we feel developers have another critical tool in their hands that helps unleash the real magic of our platform."
Earlier this week, exciting evidence arrived via NeoGAF that none other than SSBB would be using Havok.
And later in the week, Cat Daddy Games boasted of the engine's use in Carnival Games, saying it "doesn’t just make things look good – it’s an essential part of game play."
"The rigid body dynamics, including collision detection, allow us to build experiences for the player that are as realistic and fun as possible. Things like bottles collapsing and falling in the Milk Bottle Throw, and bowling balls spinning and rolling in Bowler Coaster, all leverage rigid body dynamics."
Havok physics -- if it's good enough for Xbox 360, PS3, and PC, it's certainly good enough for Wii.
Sunday, September 2, 2007
Nintendo Wii Wreaks Havoc These Days |
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1 comment:
Coincidentally, there are PS2, Cube, XBOX and PSP games that use Havok.
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