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Friday, August 24, 2007

Legend of the Dragon


Legend of the Dragon fails to make a fist of it, writes Eliot Fish.
LEGEND OF THE DRAGONPS2, WiiRRP: $79.95 $49.95 for PS2Classifcation: PGRating: 2/5
Any new fighting game is going to struggle to punch its way through a crowded marketplace dominated by heavyweights such as Tekken, Virtua Fighter, Dead or Alive and the ever-youthful Street Fighter. But Legend of the Dragon, a game with nothing but a generic set of controls and a primitive graphics engine, is especially handicapped.
Based on a little-known cartoon show, the game revolves around the story of Ang and Ling, a brother and sister who have become fierce rivals. Both want to acquire the lofty status of Golden Dragon, guardian of the Temple of the Dragon.
Throw in other such power-hungry characters and you have a fighting tournament on your hands.
The Wii version of the game incorporates a number of motion-controlled moves into the standard button-combo-style beat-'em-up action. Flicking the Wii remote from side to side grapples your opponent and performs other manoeuvres that would normally be executed with the standard buttons on a controller.
The fighting mechanics are fairly unimaginative, with unspectacular punches and kicks making up most of the action. Characters can, however, transform into their animal-based guardian forms to let loose more powerful attacks.
The bland visuals may come close to the look of the cartoon show but they make for a dull looking video game. Dialogue between characters before a showdown is delivered in drab blocks of text, adorned with static portraits, which does little to get the blood pumping before the big fight.

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